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I RULES
COMMITTEE The
Rules and Regulations Committee shall consist of one or more representatives
appointed by the Commissioner. The
Committee shall interpret, amend, add, and delete rules and regulations and
submit the changes to the Board of Directors for approval. All
rule and regulation changes must be approved by the Board of Directors. Rule
and Regulation changes adopted during the season shall supersede all other rules
stated in the general text. Suggestions
for rule changes must be submitted in writing to the Winter Haven Senior
Softball Board. II GOVERNING
AUTHORITY Current
ASA Senior Softball rules will govern all games, except as modified by the
Winter Haven Senior Softball (WHSS) Board of Directors. III ELIGIBILITY Players
must be 55 years or older to participate. A
player’s age is determined by his birth date/age in the current calendar year. IV PERSONAL
CONDUCT No
smoking or alcoholic beverages are allowed on the softball complex premises
during any game. Unsportsmanlike
conduct, profane language, immoral gestures, disputes on umpire decisions or
verbal abuse of an umpire or player will not be tolerated. Penalty
for such misconduct may result in ejection and/or suspension. Any
player who walks off the field/out of the game by his own choice shall be
treated as if he were ejected from the game and will thereafter be ruled out at
each subsequent turn at bat. Further
disciplinary action may be levied by the Board of Directors. V SUMMER
NON-LEAGUE PLAY 1 All
players must sign in by 8:30 a.m. Game
time is 9:00 a.m. 2 Summertime
team numbers will be as follows: A 27
up to 35 players – 3 teams of 9 or more B 36
players or more – 4 teams of 9 or more C Less
than 27 players – 2 teams If
a team has 10 or more players, they will field 11. 3 Summer
Base running substitutions: If
a player requests a runner whether said runner is used from home plate or not,
the player, or his assigned runner may only advance to first base initially and
thereafter for the duration of the game. Substitute
runners will be allowed when the batter reaches base and the batter requests a
runner. Thereafter
in that game the player who requested a substitute or his assigned runner may
only advance to first base. If
a team has nine (9) players or less, a player may run more than one time each
inning for a batter; or a player from the sitting team, in three (3) team games
may run for a batter. A
runner can be substituted for a runner when necessary. The
courtesy runner for a batter shall stand not more than three (3) feet from the
backstop with both feet behind a line drawn at an angle from home plate to the
backstop. The
runner shall not begin running until the ball touches the ground or is hit by
the batter. The
runner may be called out by the umpire if he begins running too early, and the
ball thrown will be ruled a NO PITCH. Any
umpire can call out a courtesy runner from the designated point behind home
plate or any other runner occupying a base if a runner begins his forward motion
before the ball is hit or touches the ground. The
ball thrown will be ruled a NO PITCH. 4 There
is no time limit; however all games are set at nine (9) innings. Should
a game be tied at the end of nine (9) innings, play will continue for one (1)
additional inning. At
the end of one (1) inning of play, if the score is still tied, the game will end
in a tie score. Play
involving three (3) teams will be seven (7) inning games. No
extra inning will be played for three (3) team games. 5 At
the discretion of the Commissioner, games may, due to weather, be less than nine
(9) or seven (7) innings. VI SEASON
LEAGUE PLAY League
play will have two (2) divisions. National
League – age seventy (70) and over and; American
League – age fifty-five (55) through sixty-nine (69) years of age. Note: These
ages may be adjusted to allow for a balance in each division. ALL
players must be on the field no later than 9:00 a.m. Pool
players must sign in no later than 9:00 a.m. Games
time is 9:30 a.m. Games
can begin early if all players and umpires are present and managers agree. No
player will be allowed to play during league competition unless he is wearing
one of the current year team shirts and hat. Pool
players must bring both shirts to each game and wear the matching shirt for the
team they are selected on. Umpire
shirt(s) and hat(s) must also be worn by assigned umpires. A
game is considered official after five (5) innings or four and one-half (4-1/2)
if the home team is ahead. One
extra inning will be played when teams are tied after regulation play (nine (9)
innings). Cancelled
games will be made up the next time the teams meet by playing a doubleheader
that day. Both
games of the double header will be seven (7) innings with a fifteen (15) minute
break between games. The
home team will use the third (3rd) base dugout and the visiting team
will use the first (1st) base dugout. Players
and Substitutes: A
team must have a minimum of nine (9) players to start or continue a game or the
team will forfeit the game. A
maximum of eleven (11) defensive players are allowed on the field. Additional
players in the lineup, not playing on defense, may replace any defensive player
in the field at any time, without restrictions, but all players must maintain
their original batting order. If
a roster (or pool) player is present at the start of a softball game, he must be
placed in the continuous batting order of his team, but may be used defensively
in whatever manner, if any, deemed appropriate in the sole discretion of the
team manager. If
a team creates a forfeit due to limited players, less than nine (9) roster
players, a game will still be played. VII BATTING
CONSIDERATIONS Any
batter who is not ready to hit after a thirty (30) second delay when it is his
turn will be assessed one (1) strike. After
a further thirty (30) second delay, if the batter is still not ready an
additional strike will be assessed and the batter will be declared out. No
pitches need be thrown for the strikes to be called, only the lapse of time. Next
batter in the order will be up. A
batter shall be called out, on appeal to the umpire, for batting out of order.
The appeal must be made before the next pitch to the following batter. If the
error is discovered at any time after the batter steps into the batter’s box
and play resumes, the correct batter will bat and assume the current count of
balls and strikes. A
batter will be declared out if he carries his bat to first base. A
player who has declared prior to the start of a game his need to leave the game
at a pre-determined time will be declared out only on his first (1st)
at bat after his departure and will be skipped in the batting order thereafter. An
injured player, unable to continue play, will be declared out only on his first
(1st) at bat after the injury and will be skipped in the batting
order thereafter. The
injured player, however, may not re-enter the game at a later time. VIII FIELDING
CONSIDERATIONS 1 Double
Bag: A
double bag shall be used at first base. The
runner shall use the outside bag (normally orange in color) and the infielder
uses the inside bag whenever a force play is being made on the runner. The
runner is automatically declared OUT when there is a force play being made at
first base and the runner touches only the inside bag (white in color). No
appeal is necessary. On an errant throw that forces the defensive player off the
white bag, any bag may be used by the runner to prevent a collision. The
offensive runner may use the inside bag if a play at first (1st) base
is not imminent, such as a base hit. 2 Alternate
Home Plate: An
alternate home plate shall be placed eight (8) feet
in foul territory, directly in line with the first (1st) base foul
line, but on the third (3rd) base side of the normal home plate. To
prevent injuries from tag plays, all
plays at home are force plays! The
defensive player needs only catch and be in possession of the ball while in
contact with the normal home plate or mat before the runner makes contact with
the alternate home plate to record an out on the runner. If
the defensive player merely tags the runner after the runner has passed the
“commitment line”, it is not recorded as an out on that runner and the
runner is deemed safe at home plate. A
runner who touches the “regular home plate” rather than the alternate home
plate is automatically OUT. No
appeal is necessary. 3 Commitment
Line: There
will be an intersecting line drawn across the third (3rd) base line,
twenty (20) feet from home plate. Once
a runner crosses this line, he must proceed towards the second home plate,
without returning to third (3rd) base. The
defensive player with the ball must touch the original home plate or mat for the
runner to be declared out. Once
a runner crosses the commitment line, he may NOT be
tagged out. 4 Defensive
Placement of Players: All
outfield players must play on or behind the designated line (180 feet) from home
plate, until the ball is hit. All
infielders, including the middle infielder, must play on the infield dirt until
the ball is hit. All
infielders are required to play on or behind the baseline prior to the ball
being hit. No
player other than the pitcher shall be allowed inside the baseline from first to
second and second to third prior to the ball being hit. If
an out is made and any defensive player has violated these rules, the batter
will be awarded first base. No
out will be recorded and forced base runners will advance. 5 Pitching
Screen: The
pitching screen is provided for safety purposes only and is not intended to be
used as a defensive aid. One
(1) leg of the pitching screen shall be within the parameter of the pitching
rubber at all times. · For
right handed pitchers, the screen must be positioned to their left. · For
left handed pitchers, the screen must be positioned to their right. · The
screen must be placed an “adequate distance” in front of the pitching rubber
to allow the pitcher to step behind the screen without taking a step back. · A
batter will be declared safe if a pitcher fields a ball without first stepping
behind the screen. · An
umpire at home plate may call
a pitch “illegal” if the pitcher does not step behind the screen after
delivery. · All
batted balls hitting the pitching screen are considered dead balls and no
penalties are to be incurred. · Any
thrown ball that is in live play and hits the screen is considered a live ball
and runners may advance at their own risk. 6 Pitching
Regulations: To
be legal, the ball must be delivered with a perceptible arc and reach a height
of six (6) feet from the ground, while not exceeding a height of twelve (12)
feet from the ground. Legal pitches striking any portion of
the Strike Zone Mat or the Actual Home Plate will be called a strike. The
umpire shall call “ILLEGAL” on a pitch above or below the required height
and said pitch will be called a “ball”. However,
if a batter swings at or makes contact with any “illegal” pitch, said call
is nullified and all play stands. The
“Four (4) Ball, Three (3) Strike format will be followed. The
beginning count will be One (1) ball and One (1) strike when each batter comes
up to bat. After
two (2) strikes on the batter, any ball hit foul and not caught by a fielder or
any swing by the batter without bat contact with the ball shall be recorded as a
strike-out. In
the judgment of the umpire, a foul ball caught by the catcher must have been
“popped-up” higher than the batter’s head for the batter to be rule OUT. IX EQUIPMENT 1 Unless
specified otherwise, all production softball bats are allowed. Bats
that have been modified are prohibited. 2 No
bat bags, gloves or personal equipment are to be hung on the dugout fence or
kept on the dugout bench. X UMPIRES The
team manager or assistant is the only person on a team allowed to discuss rule
interpretations with the umpire. As
a courtesy, the umpire will usually give a brief explanation of the call. The
umpire is the final authority and the ruling will be made before the next pitch
is thrown. In
the absence of umpires, the team at bat shall provide a home plate umpire to
call balls, strikes, foul balls and home plate calls. The
first base umpire/coach will call plays at first (1st) base. The
third (3rd) base umpire/coach will call plays at third (3rd)
base and second (2nd) base. In
three (3) team games, the sitting team will provide the home plate umpire and
first (1st) and third (3rd) base umpires. Managers
will do their best to assign qualified coaches and/or umpires at first (1st)
and third (3rd) base. XI RUNNING
BASES 1 A
runner advancing extra bases on a hit must touch each base when proceeding to
the next base. A
proper appeal play may consider the runner out if he fails to touch a base. 2 Sliding
or diving into a base is allowed, except at first base or the second home plate. 3 Diving
back to a base is permitted (including first base). 4 If
a runner overruns a base, he is in jeopardy of being tagged out before he
returns to the base. The
base runner must be tagged for an out to be recorded if he is not forced to the
base. When a
runner is advancing to second or third base and the base is blocked by a
defensive player fielding the ball, the runner must
veer out of the base path or
slide to avoid contact. If
the runner does not veer out of the way or slide to avoid contact, the runner
will automatically be declared out. Additionally,
if the runner’s action(s) impedes the opportunity for a double play, whether
or not the attempt was made, the runner advancing to first (1st) base
or second (2nd) base shall be declared out. If
the runner beats or ties the throw to the base, the runner will be SAFE. 5 Courtesy
Runner: During
the league season, the manager will determine when a runner is needed and do so
at any time before the first pitch to a batter. Substituting a runner after a
pitch has been thrown is considered a violation and the courtesy runner shall be
called out. No appeal is necessary. The
courtesy runner for a batter shall stand not more than three (3) feet from the
backstop with both feet behind a line drawn at an angle from home plate to the
backstop. The
runner shall not begin running until the ball touches the ground or is hit by
the batter. The
runner may be called out by the umpire if he begins running too early, and the
ball thrown will be ruled a NO PITCH. A
courtesy runner for the batter at home plate may not advance beyond first base
under any circumstances. He
may advance only after the next batter has hit the ball into play, or a walk is
awarded the batter. Any
player who has not used a courtesy runner may be a courtesy runner one time per
inning. A
runner may not be substituted for a courtesy runner (except in the case of an
injury). In
the case of an injury, a player may request a runner. The
runner shall replace the injured player at the base where the injured player
requested a runner. A
courtesy runner whose turn at bat comes while they are on base will be out. (The
courtesy runner will be removed from base and take his turn at bat.) Any
umpire can call out a courtesy runner from the designated point behind home
plate or any other runner occupying a base if a runner begins his forward motion
before the ball is hit or touches the ground. The
ball thrown will be rule a NO PITCH. XII FIELDER
OBSTRUCTION 1 A
defensive player may not be situated in the path of a base runner when the
defensive player is not fielding the ball. If
the defensive play obstructs the runner, the runner will be awarded, in the
umpire’s judgment, the base to which he would have reached. 2 An
obstruction call will be enforced when a defensive player is stationed on a
base, thereby causing the base runner to alter his path, if the fielder is not
being thrown the ball. The
base runner will be awarded, in the umpire’s judgment, the base he would have
reached. XIII FIVE
RUN RULE The
leading team may only score five (5) runs in any inning, except for the last
inning, and any extra inning, when run scoring is unlimited. Any
team that is behind by less than five (5) runs may score five (5) runs to take
the lead. A
team that is behind by more than five (5) runs may score as many runs as needed
to tie the score with the leading team. XIV FLIP
FLOP RULE In
order for the Flip Flop Rule to be used, the visiting team must be ahead by ten
(10) or more runs going into the last inning of the game. This
means the visiting team will have to be ahead by ten (10) or more runs by the
end of the eighth (8th) inning of a nine (9) inning ball game, or the
end of the sixth (6th) inning of a seven (7) inning ball game. For
example, after the sixth (6th) or eighth (8th) inning of
the game is complete, if the visiting team (team A) is ahead by ten (10) runs or
more, they will DEFER their turn at bat to the home team (team B). After
three (3) outs have been made by Team B in the six (6th) or eighth (8th)
inning, the bases will be cleared and Team B will be at bat again. If
after three (3) outs have been made in the last inning, if Team B catches up to
or goes ahead of Team A, then Team A will have the opportunity to bat again. The
Flip Flop Rule will only be in effect for a two (2) team game, and will
primarily be used during league play. However,
if there is a consensus of players on the field during non-league times, the
Flip Flop rule can be used. XV INFIELD
FLY RULE The
infield fly rule shall be in effect with runners on first (1st) base
and second (2nd) bases, or first (1st) base, second (2nd)
base and third (3rd) base with less than two (2) outs. The
batter shall be called out if he hits a ball in fair territory that is
considered by the umpire to be caught by an infielder with reasonable effort. Runner(s)
on base may advance at their own risk. THE GAME IS NOT LIFE OR DEATH, HAVE FUN, DON’T SWEAT THE SMALL STUFF AND MAKE LIFE A LITTLE BETTER FOR YOUR FELLOW BALL PLAYERS. REVISED
(1/3/2012) |